package main

import (
	"context"
	"fmt"
)

// App struct
type App struct {
	ctx context.Context
}

// NewApp creates a new App application struct
func NewApp() *App {
	return &App{}
}

// startup is called when the app starts. The context is saved
// so we can call the runtime methods
func (a *App) startup(ctx context.Context) {
	a.ctx = ctx
}

// Greet returns a greeting for the given name
func (a *App) Greet(name string) string {
	return fmt.Sprintf("Hello %s, It's show time!", name)
}
func (a *App) Add(c,b int) int{
	return c+b
}

func (a *App) Test_value() string{
	if len(*tokenStr) > 0 { 
	return *tokenStr
	}
	return ""
}
func (a *App) Test_set_value(s string ) {
	*tokenStr = s
}
